|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Krell Kroenen
The Devil's Shadow
187
|
Posted - 2014.09.25 23:04:00 -
[1] - Quote
Harvey James wrote:i find the T2 mods just being plain better at everything a little at odds with role based mods...
T2 lml is better at everything ... surely allowing the use of T2 ammo is enough of a buff in itself?? why use the ample version when T2 is better at it??
Maybe because of skill requirements and cost? |
Krell Kroenen
The Devil's Shadow
188
|
Posted - 2014.09.26 16:58:00 -
[2] - Quote
Harvey James wrote:Krell Kroenen wrote:Harvey James wrote:i find the T2 mods just being plain better at everything a little at odds with role based mods...
T2 lml is better at everything ... surely allowing the use of T2 ammo is enough of a buff in itself?? why use the ample version when T2 is better at it?? Maybe because of skill requirements and cost? As for the new names, I am with a lot of other folks.. ditch them and keep some of the old ones. The new ones are a bit corny and over the top. Save the adjectives for the descriptions of the module not the name of them. You don't see GM selling the "Ample SUV" as a make and model. the skill requirements are the only thing stopping people ignoring the metas entirely and just skipping too T2 .. The purpose of the T2 is too allow specialization .. in this case T2 ammo ... but if its better at everything then its not really specializing is it?? bottom line is people will use only the compact and T2 .. lower fittings for tight fits and also whilst training skills up and then they will jump too the T2 cos its better and can use T2 ammo ... somehow i don't think this is what CCP had in mind here ...
Given that this thread is not in the Idea's and Features section and how all of this will become reality early next week. It appears that CCP is not interested in what we think. Even if we think different things. *shrugs*. |
Krell Kroenen
The Devil's Shadow
188
|
Posted - 2014.09.26 18:36:00 -
[3] - Quote
Harvey James wrote:Krell Kroenen wrote: Given that this thread is not in the Idea's and Features section and how all of this will become reality early next week. It appears that CCP is not interested in what we think. Even if we think different things. *shrugs*.
i am surprised they didn't ask for our help on this important project... they take 1 step forward ....
The 6wk cycles does not grant much if any wiggle room for changes I suppose. I partly think they let us post on the forums to watch us get on our soap boxes and attack each other as we fight for our own ideas of how we think things should be. While they snicker and chuckle behind the scenes and carry out their plans as they see fit.
Which if that is the case then so be it. In theory they have more information than we do, especially about their long term plans that might make my point of view mute. While I feel there is no harm in stating our point of views, I am going to try to not bend myself out of shape defending it when it seems rather clear that the feature in question is rather set in stone.
Besides, Eve is just a game and if they change it to the point that I no longer find it worth my time and money I can always leave. Lame module names and less than idea stats for some mods in my opinion while disappointing, is not game breaking for me. |
Krell Kroenen
The Devil's Shadow
189
|
Posted - 2014.09.27 22:25:00 -
[4] - Quote
Primary This Rifter wrote:Damn... what made you think that five days was going to be enough to talk about these proposed changes?
That's the point they don't want to talk about it. Fozzie in the o7 video more or less stated that we will grow to love the changes.
So why talk about it? *smirks* And that's why they haven't revisited this thread since then more than likely. They are done and have moved on to something else. |
Krell Kroenen
The Devil's Shadow
200
|
Posted - 2014.09.29 23:39:00 -
[5] - Quote
Morihei Akachi wrote: That's true, as far as it goes. Nevertheless, isn't there a sense in which the complexity of the technology and all the stuff you have to figure out in order to fit a ship quickly and effectively is also a field on which we as players acquire skill and mastery? And isn't that acquisition of (an admittedly fairly arcane) competence a central part of what gives Eve-players a very special sense of accomplishment? I have to work hard, at the moment, to come to a clear understanding of the fitting requirements of every new ship I decide to fly. Having worked hard at it, I have a very real feeling of having mastered something when I can head for a fitting bay and just know the modules I need. The less I need to work at that, the less it will mean to me. And isn't that meant to be one of Eve's major selling points, that achievements there mean more than in some "easy" MMO?
Very well said.
|
Krell Kroenen
The Devil's Shadow
210
|
Posted - 2014.10.01 17:04:00 -
[6] - Quote
Copper Khai wrote:Nut Cullet wrote:New meta module naming system is immature and childish. It looses all of it's SciFi depth. I hate it , i will go play something with more lore and less dumb down if this carrys on. Your killing my game one piece at a time. childish? like I'm taking my marbles and going home childish? I get where you guiys are coming from but Fozzie and CCP have the right idea to eliminating bad complexity. EVE has a ton of it and it needs to go. If you are complaining ask why - is it to preserve your advantage of already knowing? I used to get mad when Photoshop made a new feature that negated my secret studio trick, but then I realized - it's not a matter of roadblocks for the people behind you, it's how good you are at making art. Lore should be considered. Loose that and you damage the IP, which is what CCP wants to expand. Also, lots of very "scientific" games are coming and they will take a bite out of EVE's player base if you loose that flavor. Good Luck CCP. You guys have made a great game that I have loved for a long time, and I'm more hopeful than ever about it.
It is not about losing an advantage there really isn't any advantage to lose, as someone else already pointed out, vets aren't memorizing all the mods. CCP isn't eliminating bad complexity they are eliminating flavor. New players will need to research a whole host of different elements not just module names. Eve has a learning curve. It is part of the game. Some people seek out the challenge of that learning curve and the sense of achievement from mastering it.
If we wanted simple, non complex game play there are other games that do that quiet well.
Besides the type of people that can't be arsed to click and read, are the same type of people that will rage quit when they lose their ship to a ganker. I am willing to bet you that Code has driven off more players than a sci-fi named module. *shrugs*
|
|
|
|